""" Great Icosicosidodecahedron 26.05.2021 www.3d-meier.de http://dmccooey.com/polyhedra/GreatIcosicosidodecahedron.html """ import c4d import math # Variablen und Konstanten Titel = 'Great Icosicosidodecahedron' # Name NP = 60 # Anzahl Punkte N3 = 20 # Anzahl Dreiecke N5 = 12 # Anzahl Fuenfecke N6 = 20 # Anzahl Sechsecke Radius = 1.0 # Radius der Eckpunktkugeln C0 = (3 - math.sqrt(5)) / 4 C1 = (math.sqrt(5) - 1) / 2 C2 = (1 + math.sqrt(5)) / 4 C3 = math.sqrt(5) / 2 Punkte = [( -C2, 0.5, -C1), ( -C2, 0.5, C1), ( C2, 0.5, -C1), ( C2, 0.5, C1), ( -C2, -0.5, -C1), ( -C2, -0.5, C1), ( C2, -0.5, -C1), ( C2, -0.5, C1), ( 0.5, -C1, -C2), ( 0.5, -C1, C2), (-0.5, -C1, -C2), (-0.5, -C1, C2), ( 0.5, C1, -C2), ( 0.5, C1, C2), (-0.5, C1, -C2), (-0.5, C1, C2), ( -C1, -C2, 0.5), ( -C1, -C2, -0.5), ( C1, -C2, 0.5), ( C1, -C2, -0.5), ( -C1, C2, 0.5), ( -C1, C2, -0.5), ( C1, C2, 0.5), ( C1, C2, -0.5), ( -C3, 0.0, C0), ( -C3, 0.0, -C0), ( C3, 0.0, C0), ( C3, 0.0, -C0), ( 0.0, C0, -C3), ( 0.0, C0, C3), ( 0.0, -C0, -C3), ( 0.0, -C0, C3), ( C0, -C3, 0.0), ( -C0, -C3, 0.0), ( C0, C3, 0.0), ( -C0, C3, 0.0), ( 0.5, 1.0, C0), ( 0.5, 1.0, -C0), (-0.5, 1.0, C0), (-0.5, 1.0, -C0), ( 0.5, -1.0, C0), ( 0.5, -1.0, -C0), (-0.5, -1.0, C0), (-0.5, -1.0, -C0), ( 1.0, C0, 0.5), ( 1.0, C0, -0.5), (-1.0, C0, 0.5), (-1.0, C0, -0.5), ( 1.0, -C0, 0.5), ( 1.0, -C0, -0.5), (-1.0, -C0, 0.5), (-1.0, -C0, -0.5), ( C0, 0.5, 1.0), ( C0, 0.5, -1.0), ( -C0, 0.5, 1.0), ( -C0, 0.5, -1.0), ( C0, -0.5, 1.0), ( C0, -0.5, -1.0), ( -C0, -0.5, 1.0), ( -C0, -0.5, -1.0)] Fuenfecke = [( 24, 20, 52, 56, 16 ), ( 25, 17, 57, 53, 21 ), ( 26, 18, 58, 54, 22 ), ( 27, 23, 55, 59, 19 ), ( 28, 2, 36, 38, 0 ), ( 29, 1, 39, 37, 3 ), ( 30, 4, 42, 40, 6 ), ( 31, 7, 41, 43, 5 ), ( 32, 9, 44, 45, 8 ), ( 33, 10, 47, 46, 11 ), ( 34, 12, 49, 48, 13 ), ( 35, 15, 50, 51, 14 )] Dreiecke = [( 24, 4, 0, 0 ), ( 25, 1, 5, 5 ), ( 26, 2, 6, 6 ), ( 27, 7, 3, 3 ), ( 28, 10, 8, 8 ), ( 29, 9, 11, 11 ), ( 30, 12, 14, 14 ), ( 31, 15, 13, 13 ), ( 32, 17, 16, 16 ), ( 33, 18, 19, 19 ), ( 34, 20, 21, 21 ), ( 35, 23, 22, 22 ), ( 36, 44, 52, 52 ), ( 37, 53, 45, 45 ), ( 38, 54, 46, 46 ), ( 39, 47, 55, 55 ), ( 40, 56, 48, 48 ), ( 41, 49, 57, 57 ), ( 42, 50, 58, 58 ), ( 43, 59, 51, 51 )] Sechsecke = [( 0, 4, 42, 58, 54, 38 ), ( 0, 28, 8, 32, 16, 24 ), ( 3, 7, 41, 57, 53, 37 ), ( 3, 29, 11, 33, 19, 27 ), ( 17, 32, 9, 29, 1, 25 ), ( 17, 57, 49, 48, 56, 16 ), ( 18, 33, 10, 28, 2, 26 ), ( 18, 58, 50, 51, 59, 19 ), ( 34, 12, 30, 4, 24, 20 ), ( 34, 21, 25, 5, 31, 13 ), ( 35, 15, 31, 7, 27, 23 ), ( 35, 22, 26, 6, 30, 14 ), ( 40, 6, 2, 36, 52, 56 ), ( 40, 48, 13, 15, 50, 42 ), ( 43, 5, 1, 39, 55, 59 ), ( 43, 51, 14, 12, 49, 41 ), ( 44, 36, 38, 46, 11, 9 ), ( 44, 45, 53, 21, 20, 52 ), ( 47, 39, 37, 45, 8, 10 ), ( 47, 46, 54, 22, 23, 55 )] Faktor = 100 # Skalierungsfaktor k = 1 # Korrekturfaktor fuer Kantenlaenge ku = 256 # Unterteilung der Kugeln ru = math.sqrt(2*(17-3*math.sqrt(5)))/4 # Umkugelradius rk = math.sqrt(6*(5-math.sqrt(5)))/4 # Kantenkugelradius ri3 = (9*math.sqrt(3)-math.sqrt(15))/12 # Inkugelradius Dreieck ri5 = math.sqrt(10*(65-19*math.sqrt(5)))/20 # Inkugelradius Fünfeck ri10 = math.sqrt(2*(5+math.sqrt(5)))/4 # Inkugelradius Dekagramm #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt5(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kugeln') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateDreiecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP,N3) obj.SetName('Dreiecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Dreiecke setzen for i in xrange(N3): obj.SetPolygon( i, c4d.CPolygon(Dreiecke[i][0], Dreiecke[i][1], Dreiecke[i][2], Dreiecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateFuenfecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N5*2) obj.SetName('Fuenfecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) zz = 0 # Zähler für Polygone zurücksetzen for i in xrange(N5): obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][0], Fuenfecke[i][1], Fuenfecke[i][2], Fuenfecke[i][4])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][2], Fuenfecke[i][3], Fuenfecke[i][4], Fuenfecke[i][4])) zz = zz + 1 obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSechsecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N6*2) obj.SetName('Sechsecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Vierecke setzen zz = 0 # Zähler für Polygone zurücksetzen for i in xrange(N6): obj.SetPolygon(zz, c4d.CPolygon(Sechsecke[i][0], Sechsecke[i][1], Sechsecke[i][2], Sechsecke[i][5])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Sechsecke[i][2], Sechsecke[i][3], Sechsecke[i][4], Sechsecke[i][5])) zz = zz + 1 obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineDreiecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Dreiecke") obj.ResizeObject(N3*3) zz = 0 for i in xrange(N3): for j in xrange(3): x = Punkte[Dreiecke[i][j]][0] y = Punkte[Dreiecke[i][j]][1] z = Punkte[Dreiecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N3) for i in range(0, N3): obj.SetSegment(i, 3, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineFuenfecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Fuenfecke") obj.ResizeObject(N5*5) zz = 0 for i in xrange(N5): for j in xrange(5): x = Punkte[Fuenfecke[i][j]][0] y = Punkte[Fuenfecke[i][j]][1] z = Punkte[Fuenfecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N5) for i in range(0, N5): obj.SetSegment(i, 5, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineSechsecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Sechsecke") obj.ResizeObject(N6*6) zz = 0 for i in xrange(N6): for j in xrange(6): x = Punkte[Sechsecke[i][j]][0] y = Punkte[Sechsecke[i][j]][1] z = Punkte[Sechsecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N6) for i in range(0, N6): obj.SetSegment(i, 6, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone nullobj5 = CreateNullobjekt5() # Umkugel, etc. plyobj1 = CreateDreiecke() plyobj2 = CreateFuenfecke() plyobj3 = CreateSechsecke() splobj1 = CreateSplineDreiecke() splobj2 = CreateSplineFuenfecke() splobj3 = CreateSplineSechsecke() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj5, nullobj1, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj3, nullobj3, None, True) doc.InsertObject(splobj2, nullobj3, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj3, nullobj4, None, True) doc.InsertObject(plyobj2, nullobj4, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) # Umkugel erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ru*Faktor*k obj.SetName('Umkugel') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) # Kantenkugel erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = rk*Faktor*k obj.SetName('Kantenkugel') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) # Inkugel (Dreieck) erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ri3*Faktor*k obj.SetName('Inkugel Dreieck') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) # Inkugel (Fuenfeck) erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ri5*Faktor*k obj.SetName('Inkugel Fuenfeck') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) # Inkugel (Dekagramm) erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ri10*Faktor*k obj.SetName('Inkugel Dekagramm') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) c4d.EventAdd() if __name__=='__main__': main()