""" Kachelung 37 12.10.2015 """ import c4d import math # Variablen und Konstanten N = 5 # Anzahl Punkte pro Kante r = 1.0 # Kantenlaenge riz = 0.5*r*(2 + math.sqrt(3.0)) # Inkreisradius Zwoelfeck ruz = 0.5*r*(math.sqrt(6.0) + math.sqrt(2.0)) # Umkreisradius Zwoelfeck rin = (r* math.cos(math.pi/9))/(2*math.sin(math.pi/9)) # Inkreisradius Neuneck run = 0.5*r/math.sin(1*math.pi/9) # Umkreisradius Neuneck a = r*math.cos(7*math.pi/18.0) b = r*math.sin(7*math.pi/18.0) c = r - 2*a Abstand_x = 2*(riz + run + rin) + c Abstand_y = riz + b Versatz_x = riz + run + rin + 0.5*c NS = 5 # Anzahl Wiederholungen in eine Richtung if NS%2 ==0: # nur ungerade NS zulassen NS = NS +1 Faktor = 1000 # Skalierungsfaktor Zwoelfeck = [] Neuneck = [] Trapez = [] #Inversion = True Inversion = False def Invers(z): return 1/z def CreateNullobjekt(): obj = c4d.BaseObject(c4d.Onull) # Nullobjekt erzeugen obj.SetName("Kachelung 37") obj.Message(c4d.MSG_UPDATE) return obj def Drehung(z, Grad): Winkel = Grad * math.pi/180 x = z.real y = z.imag x1 = math.cos(Winkel) * x + math.sin(Winkel) * y y1 = -math.sin(Winkel) * x + math.cos(Winkel) * y return complex(x1, y1) # Trapeze ******************************************************************** def CreateSplineObjectT(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*4*(2*NS+1)*(2*NS+1)*6) dt = r/N dtc= c/N zz = 0 # Zaehler Punkte # Trapezdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, riz) Trapez.append(z) for i in range(0,N): z = complex(i * dt ,0) z = Drehung(z, -110) + complex(0.5*r, riz) Trapez.append(z) for i in range(0,N): z = complex(0.5*c - i * dtc, riz + b) Trapez.append(z) for i in range(0,N): z = complex(i * dt ,0) z = Drehung(z, 110) + complex(-0.5*c, riz + b) Trapez.append(z) # Trapez duplizieren und drehen for i in range(1,6): for j in range(0,4*N): z = Drehung(Trapez[j], -60*i) Trapez.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,4*N*6): z = Trapez[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*6) for i in range(0, (2*NS+1)*(2*NS+1)*6): obj.SetSegment(i, 4*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Trapeze") obj.Message(c4d.MSG_UPDATE) return obj # Neunecke ********************************************************************************** def CreateSplineObjectN(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*9*(2*NS+1)*(2*NS+1)*2) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Neuneckdaten erzeugen for i in range(0,N): z = complex(-rin, -0.5 * r + i * dt) Neuneck.append(z) for k in range(1,9): for j in range(0,N): z = Drehung(Neuneck[j], 40*k) Neuneck.append(z) # Neuneck verschieben for i in range(0,9*N): Neuneck[i] = Neuneck[i] + complex(riz + rin, 0) # Neuneck spiegeln for i in range(0,9*N): z = complex(-Neuneck[i].real, Neuneck[i].imag) Neuneck.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,9*N*2): z = Neuneck[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*2) for i in range(0, (2*NS+1)*(2*NS+1)*2): obj.SetSegment(i, 9*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Neunecke") obj.Message(c4d.MSG_UPDATE) return obj # Zwoelfecke ********************************************************************************** def CreateSplineObjectZ(): # Splineobjekte erzeugen obj1 = c4d.BaseObject(c4d.Ospline) obj1.ResizeObject(N*12*(2*NS+1)*(2*NS+1)) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Zwoelfeckdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, -riz) Zwoelfeck.append(z) for k in range(1,12): for j in range(0,N): z = Drehung(Zwoelfeck[j], -30*k) Zwoelfeck.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,12*N): z = Zwoelfeck[i] + complex(x0, y0) if Inversion: z = Invers(z) obj1.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj1.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)) for i in range(0, (2*NS+1)*(2*NS+1)): obj1.SetSegment(i, 12*N, True) obj1[c4d.SPLINEOBJECT_CLOSED] = True obj1.SetName("Zwoelfecke") obj1.Message(c4d.MSG_UPDATE) return obj1 def main(): nullobj = CreateNullobjekt() slinobj1 = CreateSplineObjectZ() slinobj2 = CreateSplineObjectN() slinobj3 = CreateSplineObjectT() doc.InsertObject(nullobj, None, None, True) doc.InsertObject(slinobj3, nullobj, None, True) doc.InsertObject(slinobj2, nullobj, None, True) doc.InsertObject(slinobj1, nullobj, None, True) c4d.EventAdd() if __name__=='__main__': main()