""" Kachelung 2 10.09.2015 """ import c4d import math # Variablen und Konstanten N = 32 # Anzahl Punkte pro Kante r = 1.0 # Kantenlaenge NS = 7 # Anzahl Wiederholungen in eine Richtung if NS%2 ==0: # nur ungerade NS zulassen NS = NS +1 Faktor = 1000 # Skalierungsfaktor Quadrat = [] #Inversion = True Inversion = False def Invers(z): return 1/z def CreateNullobjekt(): obj = c4d.BaseObject(c4d.Onull) # Nullobjekt erzeugen obj.SetName("Kachelung 2") obj.Message(c4d.MSG_UPDATE) return obj # Quadrate 1 ********************************************************************************* def CreateSplineObjectQ1(): # Splineobjekte erzeugen obj1 = c4d.BaseObject(c4d.Ospline) obj1.ResizeObject(N*4*(2*NS+1)*(4*NS+1)) dt= r/N # Unterteilung Kante zz = 0 # Zähler Punkte # Quadratdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, -0.5 * r) Quadrat.append(z) for i in range(0,N): z = complex(0.5 * r, -0.5 * r + i * dt) Quadrat.append(z) for i in range(0,N): z = complex(0.5 * r - i * dt, 0.5 * r) Quadrat.append(z) for i in range(0,N): z = complex(-0.5 * r, 0.5 * r - i * dt) Quadrat.append(z) for k in range(0,4*NS+1): y0 = -2*NS + k*r for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -2*r*NS + j*2*r else: x0 = -2*r*NS + j*2*r + r for i in range(0,4*N): z = Quadrat[i] + complex(x0, y0) if Inversion: z = Invers(z) obj1.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj1.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(4*NS+1)) for i in range(0, (2*NS+1)*(4*NS+1)): obj1.SetSegment(i, 4*N, True) obj1[c4d.SPLINEOBJECT_CLOSED] = True obj1.SetName("Quadrate 1") obj1.Message(c4d.MSG_UPDATE) return obj1 # Quadrate 2 ******************************************************************************** def CreateSplineObjectQ2(): # Splineobjekte erzeugen obj2 = c4d.BaseObject(c4d.Ospline) obj2.ResizeObject(N*4*(2*NS+1)*(4*NS+1)) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte for k in range(0,4*NS+1): y0 = -2*NS + k*r for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -2*r*NS + j*2*r + r else: x0 = -2*r*NS + j*2*r for i in range(0,4*N): z = Quadrat[i] + complex(x0, y0) if Inversion: z = Invers(z) obj2.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj2.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(4*NS+1)) for i in range(0, (2*NS+1)*(4*NS+1)): obj2.SetSegment(i, 4*N, True) obj2[c4d.SPLINEOBJECT_CLOSED] = True obj2.SetName("Quadrate 2") obj2.Message(c4d.MSG_UPDATE) return obj2 def main(): nullobj = CreateNullobjekt() slinobj1 = CreateSplineObjectQ1() slinobj2 = CreateSplineObjectQ2() doc.InsertObject(nullobj, None, None, True) doc.InsertObject(slinobj2, nullobj, None, True) doc.InsertObject(slinobj1, nullobj, None, True) c4d.EventAdd() if __name__=='__main__': main()